Front-end & UI engineering
Reusable components, responsive layouts and performance-minded interfaces.
Game developer / Front-end engineer — Bogotá, Colombia
worlds.I design game systems and build interactive digital experiences — from playable prototypes to cinematic web interfaces.
Explore my work
01 / The person behind the pixels
I’m Christian Bodensiek — a Colombian–German multimedia engineer, game developer and technical game designer with a background in front-end engineering.
Video games are my passion, but what keeps me curious is the space between imagination and implementation: defining a mechanic, testing a prototype, shaping an interface and making every interaction feel intentional.
I bring that same mindset to the web: thoughtful motion, accessible interfaces, performance and details that make digital products feel alive.
13+
Years building digital experiences13
Game projects in this archiveGAMES + WEB
Disciplines: game development + web engineering02 / Selected work
Explore projectA sci-fi action project developed with BioStorm Entertainment.
Explore projectA survival-adventure prototype created during Naska Digital's Unreal Bootcamp.
Explore projectA graduation game project recognised for Best Graduation Project and Best Game Design.
Explore projectAn educational, Super Smash Bros.-inspired fighting game developed for JASA Games.
Explore projectA care-simulation prototype developed for JASA Games.
Explore projectA cooperative puzzle-adventure prototype developed for JASA Games.
Worlds I’ve helped bring to life. Each one starts with a question: what if?
↗03 / The toolkit
From the first playable prototype to the final interface polish, I connect design intent with production-ready implementation.
The engineering side
The player side
Tools evolve. Curiosity, iteration and empathy for the player endure.


WEB ENGINEERING / PRODUCTION TOOLKIT
From component architecture to API integration and motion systems, I build interfaces that are responsive, measurable, accessible and ready to ship.
Reusable components, responsive layouts and performance-minded interfaces.
Connecting product interfaces to services, content and data workflows.
Purposeful transitions, scroll-based storytelling and interface feedback.
Version control, testing, collaboration and production deployment.
04 / What I bring
From game mechanics to responsive interfaces, I connect creative direction with thoughtful engineering — and keep refining until the experience feels right.

Implementing gameplay systems and interfaces in Unity, Unreal Engine and browser-based prototypes.
Turning creative intent into clear systems, testable mechanics and playable prototypes.
Building spaces, challenges and interactive moments around player experience.
Building responsive, accessible interfaces with purposeful motion, reusable components and clean architecture.
Open to thoughtful collaborations in games, interactive products and front-end experiences.
Start a conversation ↗05 / Web engineering · Personal product
PERSONAL PRODUCT / 001
Anime Consensus turns fragmented anime ratings into a more useful, normalized consensus view.
A personal product built with Next.js and TypeScript, combining external anime data providers, seasonal discovery, ranking tools and a daily guessing game. Caching and careful data handling help keep the experience responsive.
ENGINEERING STACK
MULTI-SOURCE ANIME INTELLIGENCE
06 / In motion
A short look at worlds, experiments and interactive ideas.
07 / Experience across disciplines
From interactive worlds built in Unity and Unreal to responsive products made with React and Next.js, I turn ideas into experiences people can play and use.
Independent · International clients
Web engineering
Build web applications and interactive experiences for international clients, with responsive React, Next.js and TypeScript interfaces and a focus on performance, SEO and accessibility.
Publicis Global Delivery
Full-time · International brands
Built reusable frontend components and implemented high-fidelity interfaces from Photoshop and Figma designs, from UI/UX through frontend delivery.
iAmStudio
Real-estate SaaS · Web applications
Developed responsive, cross-browser interfaces and geospatial search tools using map-drawing interactions, dynamic property lists and REST APIs.
BioStorm Entertainment LLC
Part-time · Freelance
Developed playable Unity and Unreal Engine prototypes, gameplay mechanics, interfaces and game flow; validated technical and artistic content.
JASA Games
Full-time · Game design & UI
Built playable prototypes and interfaces, contributed throughout production, and iterated quickly on gameplay and UI.
Multimedia Service S.A.
Full-time · Web & e-learning
Developed custom CMS functionality and interactive content, including e-learning courses for Colombia’s MinTIC and Ministry of Defense.
Foco Urbano SAS
Full-time · Web & project leadership
Developed custom WordPress themes and plugins, managed website functionality, and coordinated web projects and multidisciplinary teams.
08 / Milestones
2013
El Bosque University
Time Lab Disaster
2014
LATAM Game Idol
Time Lab Disaster
2015
Jumpcamp · Los Andes University
Fantasy Soccer · Extended Program Winner
2016
Global Game Jam
Nerf Me Please, I’m Too OP
Have a project in mind?
Have a game concept, interactive product or web experience to build? I’d love to hear about it.
Get in touch ↗