Game developer / Front-end engineer — Bogotá, Colombia

I buildGameplay scene from a personal game projectworlds.

I design game systems and build interactive digital experiences — from playable prototypes to cinematic web interfaces.

Explore my work
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A game environment from a development project
CREATIVE MIND✳TECHNICAL HANDS

01 / The person behind the pixels

I turn ideas into playable experiences.

I’m Christian Bodensiek — a Colombian–German multimedia engineer, game developer and technical game designer with a background in front-end engineering.

Video games are my passion, but what keeps me curious is the space between imagination and implementation: defining a mechanic, testing a prototype, shaping an interface and making every interaction feel intentional.

I bring that same mindset to the web: thoughtful motion, accessible interfaces, performance and details that make digital products feel alive.

13+

Years building digital experiences

13

Game projects in this archive

GAMES + WEB

Disciplines: game development + web engineering

03 / The toolkit

Design with intent.
Build for interaction.

From the first playable prototype to the final interface polish, I connect design intent with production-ready implementation.

A

The engineering side

Technical skills

Unity · C#Unreal Engine · C++Blueprints & visual scriptingGameplay systemsPlayable prototypingUI developmentJavaScript · TypeScriptReact · Next.jsHTML · CSS · SassSEO & accessibilityFigma · PhotoshopAgile · Scrum · Kanban
B

The player side

Design skills

Gameplay mechanicsLevel design & dialogueGame balance & progressionMenu layout & UI implementationPrototyping & whiteboxingDocumentation & mockups

Tools evolve. Curiosity, iteration and empathy for the player endure.

FROM CONCEPT TO PLAYABLE SPACE

WEB ENGINEERING / PRODUCTION TOOLKIT

Interfaces with
engineering depth.

From component architecture to API integration and motion systems, I build interfaces that are responsive, measurable, accessible and ready to ship.

01 / STACK

Front-end & UI engineering

Reusable components, responsive layouts and performance-minded interfaces.

ReactNext.jsTypeScriptJavaScriptHTML5CSS / SassTailwind CSSResponsive UISEO & accessibility
CB_WEB_01
02 / STACK

Back-end & APIs

Connecting product interfaces to services, content and data workflows.

LaravelPHPREST APIsPostmanSwagger
CB_WEB_02
03 / STACK

Motion & interaction

Purposeful transitions, scroll-based storytelling and interface feedback.

GSAPScrollTriggerUI / UXFigmaPhotoshop
CB_WEB_03
04 / STACK

Delivery & quality

Version control, testing, collaboration and production deployment.

GitJestVitestJiraVercelAgileScrumKanban
CB_WEB_04

04 / What I bring

Design & build.

From game mechanics to responsive interfaces, I connect creative direction with thoughtful engineering — and keep refining until the experience feels right.

01

Game development

Implementing gameplay systems and interfaces in Unity, Unreal Engine and browser-based prototypes.

C# / C++ / Blueprints
02

Technical game design

Turning creative intent into clear systems, testable mechanics and playable prototypes.

Systems / Iteration
03

Level & narrative design

Building spaces, challenges and interactive moments around player experience.

Flow / Pacing / UX
04

Front-end engineering

Building responsive, accessible interfaces with purposeful motion, reusable components and clean architecture.

React / Next.js / GSAP

Open to thoughtful collaborations in games, interactive products and front-end experiences.

Start a conversation ↗

05 / Web engineering · Personal product

A web product,
built from scratch.

LIVE PROJECT

PERSONAL PRODUCT / 001

AnimeConsensus.com

Anime Consensus turns fragmented anime ratings into a more useful, normalized consensus view.

A personal product built with Next.js and TypeScript, combining external anime data providers, seasonal discovery, ranking tools and a daily guessing game. Caching and careful data handling help keep the experience responsive.

ENGINEERING STACK

Next.jsReact · TypeScriptAPI integrationsUpstash RedisGSAP
Visit Anime ConsensusA product case study — not just a landing page.
ANIMECONSENSUS.COM LIVE
PRODUCT INTERFACE / LIVE BUILD● SYNC

ANIME CONSENSUS

MULTI-SOURCE ANIME INTELLIGENCE

01Multi-source rating normalization
02Seasonal anime discovery
03Consensus ranking experience
04Daily anime challenge
MALAniListKitsuShikimori

06 / In motion

The demo reel.

A short look at worlds, experiments and interactive ideas.

PLAY / REEL_001VIDEO · GAMEPLAY · PROCESS

07 / Experience across disciplines

A career across
games & technology.

From interactive worlds built in Unity and Unreal to responsive products made with React and Next.js, I turn ideas into experiences people can play and use.

01

Freelance Software Engineer

2024 — Present

Independent · International clients

Web engineering

Build web applications and interactive experiences for international clients, with responsive React, Next.js and TypeScript interfaces and a focus on performance, SEO and accessibility.

02

Senior Experience Technology Engineer

2021 — 2024

Publicis Global Delivery

Full-time · International brands

Built reusable frontend components and implemented high-fidelity interfaces from Photoshop and Figma designs, from UI/UX through frontend delivery.

03

Senior Development Engineer

2016 — 2021

iAmStudio

Real-estate SaaS · Web applications

Developed responsive, cross-browser interfaces and geospatial search tools using map-drawing interactions, dynamic property lists and REST APIs.

04

Technical Game Designer

2016 — 2021

BioStorm Entertainment LLC

Part-time · Freelance

Developed playable Unity and Unreal Engine prototypes, gameplay mechanics, interfaces and game flow; validated technical and artistic content.

05

Technical Game Designer

2016

JASA Games

Full-time · Game design & UI

Built playable prototypes and interfaces, contributed throughout production, and iterated quickly on gameplay and UI.

06

Development Engineer

2014 — 2016

Multimedia Service S.A.

Full-time · Web & e-learning

Developed custom CMS functionality and interactive content, including e-learning courses for Colombia’s MinTIC and Ministry of Defense.

07

Director of Programming & Innovation

2012 — 2014

Foco Urbano SAS

Full-time · Web & project leadership

Developed custom WordPress themes and plugins, managed website functionality, and coordinated web projects and multidisciplinary teams.

08 / Milestones

A few awards.

01

2013

Best Graduation Project

El Bosque University

Time Lab Disaster

02

2014

Best Game Design

LATAM Game Idol

Time Lab Disaster

03

2015

Jumpcamp Winner

Jumpcamp · Los Andes University

Fantasy Soccer · Extended Program Winner

04

2016

Best Colombian Game

Global Game Jam

Nerf Me Please, I’m Too OP

Have a project in mind?

Let’s build
something great.

Have a game concept, interactive product or web experience to build? I’d love to hear about it.

Get in touch ↗